Update From Victor and Omar

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Hey Magic Bookifier Family!

Where' has Victor been? Well you will hear more about it tomorrow, but I have been dealing with a major upheaval in my personal and professional life. If you want to know the worst of it, the company that bought my accessibility patent is being investigated by the SEC, so my patent and several hundred thousand dollars of my money are locked up with them for what might be two years. Ugh. Anyway, I have been taking a moment.

But please read this message from Omar, our head programmer, and I will reach out tomorrow with more info and all the details about where we go from here.

I’m fine. The show will go on.

Victor

Before anything else, I want to say thank you.

After the first email about Bite Club, some of you went straight to the Kickstarter page and backed it. One of those pledges from this list was big enough to completely change the trajectory of the campaign, and it honestly floored me. It felt like someone on the other side of the screen saying, “I see what you’re trying to build here. Keep going.”

A quick Bite Club update, since a bunch of you asked what happened with that vampire social‑deduction game I’m designing.

The Kickstarter is live and sitting at [$11,880/33%] with only a few days left. Since the first email went out, I’ve:

  • Clarified the rules and terminology.

  • Filmed a 4‑minute how‑to‑play video so you can see exactly how a round works and why Ren, the third‑faction Dracula devotee, can steal games in the final moments.

  • Gotten some convention reactions from people at Pax Unplugged who tried it and immediately asked to run it back.

Since launching, I’ve learned a lot about how these campaigns actually work. One big decision I made up front was to set a high funding goal. That wasn’t an accident. I’ve seen projects set a tiny goal just so they can show “Funded in 2 hours!” and then, once they’re 200% funded, quietly admit that it still isn’t enough money to actually make the thing. That never sat right with me. I’d rather aim high and risk failing publicly than take people’s money without being certain I can afford to print and ship a real, finished game.

So Bite Club’s goal is the real number it takes to manufacture and deliver the game properly. If it doesn’t hit that, I don’t get a cent—and nobody is charged. If it does, I know I can make it a reality without coming back later to say, “Actually, I need more.”

If you’re one of the people who already pledged: you didn’t just click a button, you backed that philosophy too, and I’m genuinely grateful. If you’ve been Bite‑Club‑curious but haven’t checked it out yet, here’s the link with a new 4‑minute how‑to‑play video that shows exactly how it works:

And even if backing isn’t in the cards right now, just reading this, watching the video, or sharing the campaign with a friend who loves social deduction games means more than you probably realize.

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