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Omar from Bookifier is Making a Board Game!
Omar made a card game. It’s bloody, chaotic, and launching Monday.
Hey everyone! Victor here! Omar, co creator of Magic Bookifier is also a nerd like me and he has created a card game that launches it’s kickstarter on Monday. We’ll be giving out free credits across all the apps if you support his kickstarter within the first couple of days.
This coincides with a press release for Magic Bookifer so Monday is going to be a pretty big day. See you then!
Hey friends, You know me from Magic Bookifier—books, automation, SaaS tools, all that jazz. But I’ve been secretly working on something a little... different. It’s a physical card game. | ![]() |
What’s Bite Club?

Bite Club is a hidden-role, team-based card game set in a vampire nightclub.
Each player is secretly a Vampire, a Hunter, or Ren the Devotee.
One role is always removed, so nobody knows who to trust—or even which roles are in the game.
On your turn, you reveal cards like Dracula, Van Helsing, or Blood Bags, and try to manipulate the table without blowing your cover.
Games are quick, dramatic, and dangerously replayable.
If you’ve played Don’t Mess with Cthulhu, Time Bomb, or Secret Hitler, Bite Club lives in that same world of fast chaos—but with a bite of its own.

Why I made this game
I’ve always loved social deduction games.
In the NYC board game community, I somehow became known for something people jokingly call Omar’s Rule—if someone defends a sketchy move by saying “I’m new,” you eliminate them on the spot. Either they slipped up or they’re useless. Either way—gone.
That kind of brutal table talk is what I live for.
After COVID, I dove headfirst into the board game scene in NYC.
I was at meetups, game nights, back rooms of bars—anywhere people were bluffing and shouting at each other over card tables.
Eventually, I started tweaking games I loved. House rules. Role changes. Mechanics. Until one night someone said:
“You know none of us are playing the original game anymore, right? Just make your own.”
So I did.
I playtested Bite Club across NYC meetups.
Tweaked the roles. Balanced the factions. Tuned the third-party win condition so it actually works.
Now it’s finished.
It’s printed. It’s played.
All that’s left is getting it into people’s hands—and that starts Monday.
What’s next?
Kickstarter goes live this Monday.
I’ll send the link straight to your inbox.
If you’ve enjoyed anything I’ve built—Magic Bookifier, weird side projects, this newsletter—I’d love your support.
Even just checking out the campaign means a lot.
More soon.
—Omar
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